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1993-07-21
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(This isn't in any sort of priority ordering. It's just here. --
denotes things that haven't been started, // things that are half done.)
-- Make source-code less of an ugly mess. Not all that stuff belongs in
main() that finds itself there anyhow. (Sorry, this only happens when
someone else does it, or I get really bored.)
-- Add internal representation of vectors:
<vector> to < <real> <real> <real> > [...]
-- Make aat read rayscene .arr-style files.
// Write a decent description of the input-file structure than is in the
readme file.
There's now something better than there was before. But it could
be better. I prefer to add a new gimmick than explain the ones I
already have.
// Add a way to relate two or three variables (IE based on one, constrain
other so that the two are a point on some circle)
Partially answered need -- With the SIN-type motion, you are able to
do this. It's still annoying to do, though. (Nearly as annoying as
using sin.exe that rayshade provides.) Ideally, I would have something
like:
CONSTRAIN <variable1> TO <variable2> BY CIRCLE <double1> <double2>
<double3> [ FRAMES <integer> ]
(where the three doubles would be center X, Y and radius so that:
(variable1-double1)**2+(variable2-double2)**2==(double3)**2)
However, I'm not sure how I'd prefer this to work, exactly.